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AI Insights · Timothy · July 2022

Top 5 Third Person Games in Oman Q2 2022

In Q2 2022, Oman saw notable performances from the top 5 third person games on a unified platform. Key metrics such as weekly downloads, revenue, and active users showcased varying trends among these popular titles.

Top 5 Third Person Games in Oman Q2 2022

In Q2 2022, Oman witnessed significant activity among the top 5 third person games on a unified platform. Below is a detailed performance analysis of these popular titles based on data from Sensor Tower.

PUBG MOBILE Tencent's hit game saw consistent weekly downloads, starting at around 4.3K and rising to approximately 6.8K by the end of the quarter. Weekly revenue peaked at $47.3K in late March, with some fluctuations, settling around $33.5K in the last week of June. The game maintained a strong user base, with weekly active users hovering between 254K and 267K.

Free Fire: 7th Anniversary Garena's popular title enjoyed robust weekly downloads, averaging around 6.7K in March and reaching about 10.3K by the end of June. Revenue trends showed variability, peaking at $31.8K in early May and closing the quarter at $27.1K. The game had a gradual decline in active users, from 186.6K at the start to 146.1K by the end of the quarter.

Genshin Impact: Natlan Launch This title from COGNOSPHERE PTE. LTD. experienced modest weekly downloads, ranging from 418 to 1K. Revenue saw a peak of $4K at the end of March, with fluctuations, ending at $1.1K in the last week of June. Weekly active users remained relatively stable, starting at 10.6K and ending at 11.8K.

ONE PIECE Bounty Rush Bandai Namco's game had a varied download trend, starting at 694 and dropping to 493 by the end of June. Revenue peaked at $2.2K in late May but saw a decline, finishing at $485 in the last week of June. Active users showed some fluctuations, peaking at 6.1K in late May and ending at 5.5K.

Tennis Clash:Sports Stars Game Wildlife Studios' sports game saw steady weekly downloads, starting at 1K and peaking at 1.9K in early June. Weekly revenue reached its highest at $1.2K in early May, closing the quarter at $1.1K. Active users showed an upward trend, beginning at 9.1K and peaking at 12.3K in early June before ending the quarter at 11.5K.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022